This three-day course teaches invaluable real-world techniques for music production and editing, mixing, notation, and scoring to picture with Logic. Throughout the class, students learn numerous professional secrets for streamlining production workflows and constructing a mix to meet the most exacting standards. Experienced Logic users and newcomers alike will find invaluable methods for manipulating tempo and pitch, fine-tuning audio and MIDI tracks, processing MIDI data, managing signal flow, assigning physical controllers, and getting the most out of Logic’s revolutionary software instruments.
Who Should Attend
This class is designed for those who already have a working knowledge of Logic Pro. Beginning Logic users should take the Logic 101 or Logic 102 course. The course is best suited for those who prefer hands-on, interactive instruction to explore the full functionality of Logic Pro. Please note that this course does not cover all lessons in the book, but it does completely prepare students to pass the Logic Pro 9 Level Two exam. Students are free to complete the lessons not covered in the course on their own.
What You Will Learn
Prerequisites
Duration: 3 days (21 hours)
Platform: Mac OS X.
| Topic | Description |
Lesson 1Speeding Up Your Workflow |
Using Project Templates, Creating Your Own Template, Customizing the Interface, Using Key Commands, Accessing the Tool Menu, Saving a Project Template, Opening and Creating Projects Automatically, and Backing Up and Transporting Your Setup |
Lesson 2Working with Time and Pitch |
Creating Your Own Apple Loops with the Apple Loops Utility, Using the Time and Pitch Machine, Using Pitch Correction, Using Flex Time, Using Speed Fades, Making Tempo Adjustments with Varispeed and Working with Rubato Passages |
Lesson 3Synthesis with the ES2 |
Understanding the User Interface, Exploring the Oscillator Waveforms, Using Oscillator Modulation to Create Interesting Sounds, Sculpting Your Sound Using the Filters, Using Modulation and Exploring the Output/Processing Section |
Lesson 4Sampling with the EXS24 mkII |
Creating Sampler Instruments, Using the EXS24 Instrument Editor, Creating Loop Points, Using the Parameter Window, Creating Multiple Zones from Regions Transients, Using Filters and Modulation to Process the Sound, Using Groups and Routing Individual Sounds for Processing |
| Topic | Description |
Lesson 5Sound Design with Sculpture |
Understanding the String, Using Objects in Sculpture, Adjusting the Pickups, Processing the Sound, Using Modulation in Sculpture and Saving and Trying Presets |
Lesson 6Building Drum Sounds with Ultrabeat |
Selecting Sounds in the Assignment Section, Exploring the Sound Generators, Processing with the Filter and Bitcrusher and Automating Parameters in Step Mode |
Lesson 7Working with the Arrangement |
Navigating the Arrangement, Using Markers, Using Global Edits and Working with Folders |
Lesson 8Advanced Audio Editing |
Smoothing Transitions with Crossfades, Fixing Clicks in the Sample Editor, Creating New Parts from Existing Ones, Editing with Mixer Groups, Repairing Drums with Marquee Transient and Editing Drums in Soundtrack Pro |
Lesson 9Advanced MIDI Editing |
Using Aliases, Working with Region Parameters, Selecting MIDI Events for Editing, Using Transform Functions and Separating MIDI Events |
| Topic | Description |
Lesson 10Managing the Mix |
Importing Channel Strips and Data, Working with the Mixer, Creating Production Notes, Panning Stereo Tracks, Switching the Contents of the Plug-in Window, Changing Plug-in Locations, Using a Plug-in’s Extended Parameters and Using Mixer Groups |
Lesson 11Controlling Signal Flow |
Using Aux Channels as Submixes, Applying Send Effects to Submixes, Using Side Chain Effects, Positioning Sends Pre or Post Channel Strip Controls, Incorporating External Effects Processors and Bouncing in Place |
Lesson 12Controlling the Mix |
Automating an Aux Channel, Copying Automation Data Between Tracks, Scaling Automated Values, Applying Automation to Multiple Tracks at Once and Using Control Surfaces |
Lesson 13MIDI Processing in the Environment |
Navigating within the Environment, Creating Environment Objects, Creating Signal Chains and Using Touch Tracks Objects |